View Steam Achievements Includes 67 Steam Achievements. View Points Shop Items 3. Points Shop Items Available. Publisher: Remedy Entertainment. Share Embed.
Read Critic Reviews. Add to Cart. Package info. Bundle info. Add to Account. Add all DLC to Cart. View Community Hub. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. Fully configurable mouse and keyboard support, or if you prefer to play with the Steam or Microsoft gamepad connected to your PC, you can do that too!
Lots of customizable graphics settings and support for , and aspect ratios! Multithreaded engine that takes advantage of quad core CPUs. See all. Customer reviews. Overall Reviews:. Review Type. All 35, Positive 32, Negative 3, All 35, Steam Purchasers 25, Other 10, All Languages 35, Your Languages 13, Customize.
However, we can tell you that there are 6 Episodes in the main campaign, with some variation in length between them. For those who play the DLC, there are also two more optional episodes, The Signal and The Writer, which will take about an hour and a half each. Joel Franey is a writer, journalist and podcaster with a Masters from Sussex University, none of which has actually equipped him for anything in real life. Consequently he chooses to spend his time playing video games, reading old books and ingesting chemically-risky levels of caffeine.
He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more!
Alan's story boils with intensity from the moment you meet him, trapped in a strange nightmare that leads him to a lighthouse. The story draws heavy inspiration from the many works of Stephen King and David Lynch's Twin Peaks and is open to interpretation. My understanding of what happens is likely radically different from yours — making it a hell of a game to discuss. The entire story unfolds in the small Washington port town of Bright Falls — a place Alan and his beloved wife Alice travel to try to help Alan find his writing pulse again.
The city is obsessed with Alan. Standees of him holding his latest book are scattered about in the oddest of places, a visual cue that all is not as it seems. That feeling of not being able to trust your eyes or even Alan's actions hold the narrative in a tense and highly entertaining state for most of the journey.
An early sequence where Alan dives into a lake is an excellent example of the narrative's dramatic shifts: The second his hands hit the water, he awakens in his car, blood dripping from his forehead. What happened here? Which moment is a dream? Thoughts like these flare up through most of this dark tale. This Remedy Entertainment production looked great back in the day, and it still looks good today, but the remaster efforts aren't enough to fully hide the game's Xbox roots.
The world and character models are subtly touched up to deliver smaller details and a little more realism. The crisp 4K resolution makes the dimly lit woods more terrifying and shines a spotlight on some of the aged qualities, like facial animations that don't always line up with a character's emotion or Alan's movements, which are a little too mechanical and exaggerated. The game looks antiquated, but not in a bad way. It has an eerie yet believable quality that matches the story's dark tone.
Even with Alan being a little squirrely and a horrible jumper, he's still good fun to control. Using a flashlight's beam to remove the darkness from an enraged being is surprisingly intense, given how quickly the battery dies.
I enjoyed the challenge that comes in keeping the beam on the target long enough to stun them and make them vulnerable to bullets. A nicely designed evasive maneuver adds some strategy to the mix and allows Alan to separate himself from packs of enemies or more formidable chainsaw-wielding foes.
Some frustration comes from the lack of visibility during conflicts. I wasn't aware of a second or third enemy in some conflicts until they took a swipe at me. Thankfully, Alan has plenty of health to regain command of the situation.
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